======================================================= Sottevast_b2 ======================================================= Author : Dersaidin Real name : Andrew Browne Location : Australia E-mail : dersaidin@gmail.com Game : Wolfenstein - Enemy Territory ======================================================= Description ======================================================= An Axis V2 missile project has been advancing in a silo facility called Sottevast. Allied spies have discovered an attack is about to be launched from this secret silo, and a small team of elite soldiers were mobilized to prevent the launch. Allies are attacking. Allied objectives - (Primary) Capture the Targeting System - Enter the silo facility by dynamiting the main entrance or by using a disguise - Take control of the Axis forward spawn - Construct the command post to activate a forward spawn - (Optional) Open the side door to gain additional access Axis objectives - (Primary) Defend the Targeting System - Defend the silo facility's main entrance and prevent a covert entry - Hold the forward spawn - Stop the Allies from constructing a command post, or destroy it if it has been made - (Optional) Keep the side door closed to hinder the Allied progress Spawntimes: Axis 20 Allies 20 Information on bunker IRL: http://www.v2rocket.com/start/deployment/sottevast.html ======================================================= Prefab Acknowledgements ======================================================= WJ|Ifurita Marko http://www.gamedesign-online.com/ Drakir http://www.sikstrom.nu/rikard/ Flag textures from Frostbite (by Moonky) were used. ======================================================= Tutorials ======================================================= http://simland.planetquake.gamespy.com/pages/articles.htm ======================================================= Bugs ======================================================= - Some hairline cracks in the tunnels. I will try to patch these in later versions. - Command map could still be improved ======================================================= Thanks ======================================================= Special thanks to: swinyboi (De) Neillie (UK) SPU9 (De) iTG`stewie (NL) Fr4ggy (NZ) chosen (De) [NW]reyalP (US) Keytaro (FR) rew`humM3L (DE) Neddeh from [ToG] - http://ned.theoldergamers.com/ For use of his server. My clan, Adversus http://www.adversus.com.au/ #adversus on irc.ausirc.net #adverholic on quakenet riCo (AU) Fr4ggy (NZ) ikez0r (AU) HANZ (AU) goober (AU) mahadeva (AU) noname- (AU) iceman34 (AU) McSpud (AU) KAD (AU) Other testers : Clans involved in the Sottevast_b2 minileague: FAITH+1 rewind www.rewled.com sublime Vengence Star Ve*Streets (AU) Ve*Nogen (AU) Ve*DrJones (AU) Ve*Moley (AU) Ve*Hector (AU) Ve*laconic (AU) ======================================================= Programs used ======================================================= - Enemy Territory and ETPro - GtkRadient 1.4.0 - GtkRadient 1.5.0 - Adobe Photoshop CS - Crimson Editor 3.60 - Wood Workshop 1.00.0512 - Winzip ======================================================= Change log ======================================================= sottevast_b3b + Tunnel barricade, can be constructed by either team. + Fixed scripting so that Allies will now get the forward flag for 30 seconds when main door blows. (Previously they had to be holding it to secure it for 30 seconds.) sottevast_b3 RERELEASED TO FIX DOOR BUG. + Spawntimes 30/20 + Remove Team door near main door - CLOSED this tunnel completely. + Side door: No longer dynoable open/close by both sides + Edits to the flag building and flag scripting: Open the side with the two team doors (so theres no teamdoors, just a big open side like on the middle side of the flag) Allies will be able to attack caves without blowing anything. Axis spawn in the other side of the building (which is now open) Flag is recaptureable Axis loose flag when main is blown, but can still recapture it (wait 30 seconds) + Move allied CP spawns back onto the ramp. Increases distance and allows allies to pick that hall above CP easier. + Voiceovers + Improved river banks + Mineable areas added around the rocket + End of round camera thingos + ETPro Fireteam locations sottevast_b2 - Flag can no longer be reclaimed by axis once a door has been blown. - Changed terrain near main door. Added two bunkers. Added ladder with team door. - Fixed CP's killed build box thingo. - CP is now both Axis and Allied - Fixed ladder out of river that you'd sort of get stuck on the top and fall back in :< - Added another stair out of the water on the axis side. - Moved Allied first spawn closer - Improved command map sottevast_b1 - million name changes